This one is the "Stalker" zombie. I'm not sure why she's blue. I'll bet I had good reason at the time. Probably something to do with it being less "human" or whatever. I like her movements a lot, they're simple, but effective. Next time I do anything for an iOS or any sort of game, thinking through simple movements like this will be a bigger part of my process. This was my first game work in this format (iOS, tweening) and there's a lot I learned after seeing the assets like this in play that I wish I'd known before.